GENERATION v1
採用版:ローカル改訂2/韓国語+日本語字幕
wan3.0-video採用改訂2・韓国語/日本語字幕・30秒
PROMPTrevision 1
Wan 3.0 実送信プロンプト/採用改訂2
Create exactly ONE 30-second multi-shot 16:9 cinematic video with synchronized Korean dialogue and sound, using the multi-shot timeline below. A very close Squid Game parody titled Tako Game (title added later). Match the original show's ominous dormitory staging, monumental stacked metal bunks, symmetrical authoritarian blocking, cold fluorescent light, pastel maze staircase glimpsed through the door, sterile production design, unsettling cheerful classical-style wake-up music and sudden silence. The actors take everything seriously. No winking at the audience, slapstick timing or laugh track. The confrontation is performed as a real escalation, with the comedy carried by its absurd premise and the subtitles. All audible speech is Korean except Fukuchan's two deliberately retained Japanese catchphrase sounds "gyun" (ギュン), written 균 in his Korean lines; Japanese comedy subtitles are added later and must never be spoken or generated in the image. Cinematography and performance: Treat this as a scene from a premium Korean survival-thriller drama, not a trailer montage, commercial or bright comedy sketch. Use controlled 35-50mm-equivalent perspective for coverage, 28mm for the symmetrical door wide, no extreme wide-angle facial distortion. Steel bunk uprights form bars around the participants. Prisoner close-ups sit slightly off-center with anxious negative space; the game-master entrance is rigorously centered and still. Preserve screen direction and matching eyelines from the beds toward the entrance. Motivated overhead fluorescent lighting: cold cyan-gray ambient shadows, slightly warmer believable skin on Fukuchan, restrained highlights on metal; keep black masks and black robe visibly textured instead of crushed. Purple and blue are saturated dyed cloth under real light, never emissive neon. Fine skin/fabric texture, subtle film grain, restrained contrast and smooth highlight roll-off. The stylized characters retain canonical designs but share the set's directional lighting, contact shadows and depth of field; no isolated glossy mascot spotlight or cheerful toy-commercial finish. Acting arc: 0-19.6 seconds stays restrained: private confused voices, shallow breathing and tense pauses. At 19.6 seconds Sobaya suddenly breaks that restraint. He is a volatile, entitled middle-aged man who feels publicly disrespected, ready to start a scene: an abrupt rise, one invasive step, shoulders pitched forward and a forceful chest-driven shout. Play anger and wounded pride, not heroic confidence, drunken slurring or a monster roar. The guards respond with one small tightening of their grip and stance, not a gun-raising action sequence. Takosan's reply becomes even quieter and more procedural; he is entirely unimpressed. Yametaro's last reaction is a sharp, explosive incredulous shout at Sobaya, distinctly louder and faster than his opening voice. All other dialogue stays controlled. Use contemporary conversational South Korean speech with natural breath groups, clipped consonants and phrase-level stress; no syllable-by-syllable reading or imitation Japanese accent. Informal participant dialogue versus Takosan's formal declarative endings creates the power contrast. Emotion changes voice intensity and body movement, NEVER character design. References: Image 1: Yametaro's EXACT visual identity, not loose inspiration. Match the supplied character sheet's front and three-quarter faces and exact short toy body proportions. His round black spectacle frames contain the sheet's simple white lens/eye areas: do not add visible realistic eyeballs, black pupils, colored irises, eye sockets, expressive eyelids or brows. Match the black hair silhouette, low hairline, tiny black forehead mark, round peach cheeks with flat pink blush discs, tiny low skin-colored nose and smooth chin. Do not enlarge the forehead, elongate the head, add protruding ears, realistic skin creases, sculpted pink lips or a long neck. Use the sheet's neutral and A/I/U/E/O mouth shapes as articulation guidance: a small inset mouth with interior visible when open, not protruding human lips or a widened muzzle. Animate the mouth for Korean speech; never freeze it as a printed smile. Convey emotion through head angle, voice and body gesture while preserving the reference face. Keep the canonical compact toy proportions instead of resizing to the adult actors' height. Only wardrobe changes: vivid Accenture-purple tracksuit (#A100FF), white sleeve/leg stripes, white shoes, small number 456. The generated first take is NOT a reference and its redesigned eyes must not carry over. Image 2: Fukuchan identity ONLY: preserve the precise real man's face from face close-ups, black hair and slim 170cm build. The headless costume panels are not separate people. Override suit, lanyard and name tag with the same purple tracksuit, white stripes, white shoes, number 218. No lanyard or laptop. Image 3: Sobaya identity ONLY: preserve the exact white mask with red vertical marks, black eye holes and forehead dot, black hair, 180cm muscular 100kg build, neutral gray exposed neck/ears/hands. Override T-shirt and jeans with the same purple tracksuit, white stripes, white shoes, number 067. No beer mug. His exact rigid white mask stays correctly worn in EVERY frame, never removed, lifted, transparent, warped or replaced. Do not animate mask lips or reveal a human mouth. Image 4: Takosan identity and clothing: preserve compact toy-diorama 3D body, matte black hooded robe, white face, round black eyes, two human-shaped arms with rounded white undivided hands, six thin tentacles from below the robe. No human legs, no fingered hands, no arm-to-tentacle changes. He is the sole game master; never replace his face with an angular black Front Man mask. Subtle mouth opening from the supplied sheet for his speech. Image 5: COLOR REFERENCE ONLY. Match the blue body color of Yumemin as the fabric color of all three guards' hooded coveralls. Never introduce the mascot, its nose, ears, silhouette or white rump into the scene or uniforms. Audio 1: Yametaro voice-timbre reference only, tired low-mid male voice. Speak Korean naturally with anxiety during the opening. In the final line, retain the same recognizable timbre but switch to a sudden, breath-supported incredulous shout; louder does not mean a new voice or grotesque facial redesign. Never copy Japanese words from the sample. Audio 2: Fukuchan voice-timbre reference only, recognizable brighter adult male voice, played quietly and seriously in Korean. Do not copy words from the reference sample. The ONLY required catchphrase is the explicitly scripted 균 at the end of each of his two lines. The Hangul 균 is only a pronunciation cue: pronounce the familiar Japanese sound ギュン (gyun), with a voiced g onset, never interpret it as the Korean noun meaning germ/fungus or translate it. Keep the final n audible. Keep the Korean sentence serious, with gyun integrated into the same quiet, serious delivery, clearly articulated but not shouted or performed as a punchline; no grin or laugh. Exactly two audible gyun utterances in the whole video, both by Fukuchan, within his existing speech windows. Audio 3: Sobaya voice-timbre reference only, deep resonant masculine voice through the rigid mask, natural Korean. His single line is an angry, chest-driven bark by an aggrieved middle-aged man; preserve the voice identity and clear consonants. Keep the mask rigid, never add an animated mouth to it. Never copy Japanese words. Takosan has a consistent cold, low, controlled Korean male voice with subtle PA resonance for both lines; no extra reference speaker. Continuity and staging: ONE Yametaro, ONE Fukuchan, ONE Sobaya and ONE Takosan. Distant anonymous participants may be present in purple, never clones of the principals. Fukuchan occupies the bunk immediately ABOVE Yametaro. Sobaya initially sits on the edge of an adjacent lower bunk, his full height hidden; he rises only in Shot 6. Keep all identities in their original media, coherently lit in the same photoreal set. Exactly THREE armed guards, human proportions, Yumemin-blue hooded coveralls, black gloves/boots, black full-face masks. They line up behind Takosan; in the frontal entrance view their single mask symbols read screen-left RED X, center WHITE OUTLINE TRIANGLE, screen-right RED X (X, triangle, X). Each mask has exactly ONE symbol, never all three. No circle or square symbols. Never pink/red guard clothing. Takosan moves one step ahead of the middle guard so the triangle remains visible above him. Rifles pointed safely downward; no shooting in this introductory scene. Keep faces, hands and mask emblems above the bottom 20 percent for postproduction subtitles. Only small participant numbers and the specified mask symbols may be visible as intentional markings; no signs, logos, captions, credits, watermarks or title text. Shot 1 [0.0-7.0 s]: Start on Yametaro asleep on a thin pillow in the LOWER bunk; show waking through a small intake of breath and head movement in a cold close-up, with the canonical glasses and simple white lens appearance unchanged. No invented eyelids or pupils. He raises his head, confused. At 0.8-2.2 he says exactly once: "여기가 어디야?" At 2.3-6.8, now sitting up, he says exactly once: "분명 방금 전까지 일하고 있었는데…" Use a restrained 40mm-equivalent medium close-up, easing back only to a chest-up framing: converging bed rails and softly readable stacked bunks behind him establish the immense room without shrinking his speaking face. Reserve the full architectural wide shot for Shot 5. No computer flashback. Shot 2 [7.0-8.6 s]: Cut to Fukuchan leaning his head over the upper bunk edge, chin lowered, face upright in a tense downward gaze, frightened serious face. His torso stays supported by the bunk, no floating or contortion. At 7.2-8.5 say exactly once: "깼어, 균?" Shot 3 [8.6-10.4 s]: Yametaro looks up, close-up. At 8.8-10.2 say exactly once: "너도 잡혀 온 거야?" Shot 4 [10.4-13.0 s]: Fukuchan close-up at bunk edge. At 10.5-12.7 say exactly once: "좋은 곳이랬어, 균." Dead serious, no grin. Shot 5 [13.0-19.6 s]: Heavy doors open at 13.0; symmetrical wide view down the aisle, pastel stairs visible beyond. Cheerful classical-style PA music stops instantly. Exactly three BLUE guards enter in the X/triangle/X order. Black-hooded Takosan advances on his six tentacles in front. Slow low-angle push toward Takosan, keeping all three masks legible during the entrance. At 15.3-19.3 Takosan says exactly once: "여러분은 지금부터 게임에 참가합니다." Show his white face and subtle speaking mouth; his round hands stay separate from lower tentacles. Shot 6 [19.6-23.0 s]: Hard cut from the ceremonially still entrance to a slightly low-angle 35mm medium shot of Sobaya. He snaps upright from the adjacent lower bunk, taking one short step into the aisle as the mattress springs creak; shoulders forward, chest squared toward Takosan. A brief reactive handheld correction follows the rise, then settles for readable performance. One gray hand is clenched low beside his hip. He leans toward Takosan, indignant and visibly ready to cause trouble, without touching anyone or his mask. At 20.0-22.8 bark exactly once: "야! 이 얼굴이면 나도 너희 쪽이지!" Stress the opening 야 and the final assertion; an angry challenge, not a polite request. Preserve his exact white/red rigid mask and neutral gray exposed skin in every frame. No moving mask mouth, no mask removal, no human lips visible. Shot 7 [23.0-26.3 s]: Hard reverse to an absolutely locked camera on Takosan's white face, framed just below Sobaya's eyeline. Let 23.0-23.9 hang in uncomfortable silence. His eyes remain neutral and black, no reaction gag or cute head tilt. One visible blue guard behind him subtly braces, tightening grip without raising the rifle. At 23.9-26.2 Takosan says exactly once, flatly and a little quieter than his opening announcement: "당신은 자격이 없습니다." No mocking smile, no angry response, no music sting. Keep the same black hood, white face, round hands and canonical toy proportions. Shot 8 [26.3-28.5 s]: Hard cut to Yametaro in a 50mm medium close-up. At 26.3 he jerks his head toward Sobaya and pitches his upper body forward in disbelief, one hand lifted palm-up toward him, never toward the camera. A short controlled push-in reinforces the reaction without extreme lens distortion. At 26.5-28.2 shout exactly once: "지원까지 했어?!" Punch 지원, sounding outraged that Sobaya actually applied to join them. This is the loudest Yametaro line. Preserve Image 1 exactly: simple white lenses, no pupils/eyebrows or bulging eyes, canonical head silhouette and tiny inset mouth articulated to the shout. Do not stretch the mouth across the whole face. End on a hard breath and mouth closure by 28.4. No second punchline or extra syllables. Shot 9 [28.5-30.0 s]: Hard cut to pure black with a single deep cinematic impact at 28.5 and its tail. Keep pure black to the end for later title overlay. Do not generate title letters. Sound: Generate all speech, breath, quiet cloth movement, bed creak, metal door/guard footsteps, restrained unsettling cheerful classical-style wake-up music, the abrupt bunk-spring creak under Sobaya's rise, and final impact inside this one Wan task. Music low beneath speech, stopping at door opening. Quiet room tone thereafter. No original soundtrack audio sample supplied; generate the requested musical mood. Guards and extras are silent. No extra narration, Japanese speech other than the TWO explicitly scripted Fukuchan "gyun" catchphrases, repeated lines, laughter, gunshots or overlapping dialogue. Lip synchronization: Yametaro, Fukuchan and Takosan lips/jaw/cheeks move with their generated Korean phonemes, rest closed in silence. Hold each visible speaker through final phoneme and mouth closure. Sobaya's rigid canonical mask is the deliberate exception: keep it immobile and correctly worn throughout his muffled speech. Never transfer voices or lines between characters. Hard constraints: one 30-second task, no shot splitting into separate tasks; exact speaking order and Korean lines; purple participants, blue guards, black-robed Takosan; exact X/triangle/X mask order; no circles/squares; preserve all four identities; no duplicate characters, source-sheet panel borders, white studio backdrop, labels, original outfits or mascot; no generated subtitles/title text. Serious death-game tension throughout, with the deliberate late escalation in Sobaya and Yametaro only. Never apply the opening quiet-voice direction to their final confrontation. Yametaro must preserve Image 1 face design in every frame, including the shout.
INPUTS14
IMAGE
やめ太郎・人物同一性
Wan本番入力 · Image 1 · character_yametaro_basic_sheet.pngIMAGE
福ちゃん・人物同一性
Wan本番入力 · Image 2 · character_fukuchan_basic_sheet.pngIMAGE
そば屋・人物同一性
Wan本番入力 · Image 3 · character_sobaya_basic_sheet.pngIMAGE
たこさん・人物同一性
Wan本番入力 · Image 4 · character_takosan_basic_sheet.pngIMAGE
兵士服の水色参照(ゆめみんは登場しない)
Wan本番入力 · Image 5 · yumemin_color_reference.jpgAUDIO
やめ太郎・声質参照
Wan本番入力 · Audio 1 · voice_ref_yametaro.wavAUDIO
福ちゃん・声質参照
Wan本番入力 · Audio 2 · voice_ref_fukuchan.wavAUDIO
そば屋・声質参照
Wan本番入力 · Audio 3 · voice_ref_sobaya.wavDOCUMENT
採用改訂の台本・演技設計
採用台本・生成・完成編集資料 · revision_v2.mdDOCUMENT
韓国語台詞と日本語字幕
採用台本・生成・完成編集資料 · dialogue_ko_ja_v2.jsonDOCUMENT
採用Wan生成設定
採用台本・生成・完成編集資料 · wan3_config_v2.jsonDOCUMENT
参照素材の出典・切出区間・SHA
採用台本・生成・完成編集資料 · reference_manifest.jsonDOCUMENT
採用字幕・タイトル編集設定
採用台本・生成・完成編集資料 · edit-manifest-v2.jsonDOCUMENT