GENERATION v1
Wan 3.0+字幕・ロゴ後処理
wan3.0-video字幕・ロゴ後処理済み完成版
PROMPTrevision 1
Wan 3.0生成プロンプト(字幕・ロゴは後処理)
Create exactly one 30.0-second, 16:9, live-action cinematic survival-horror game trailer with synchronized audio. This is an explicit visual parody homage to Resident Evil 4: use its recognizable over-the-shoulder third-person camera language, oppressive Iberian mountain-village atmosphere, bell-tower dread, fast hard-cut gameplay montage, gloomy Gothic castle, wet stone, torch smoke, cold teal shadows, dirty amber firelight, coarse late-2000s film grain, restrained handheld shake, practical debris, and serious horror tension. Do not reproduce any copyrighted game logo, exact character, exact music, or exact map. The parody inversion is that hostile Sobaya shopkeepers replace zombies and villagers. References: - Image 1: episode-local identity sheet for Fukuchan, the single playable protagonist. Preserve the exact adult Japanese man's face, black hair, slim body, and recognizable identity. The close-up face panels are the face source; the front/back clothing panels are body and wardrobe guidance only. Never create a headless body. Do not reproduce panel borders, labels, white background, name-tag text, or multiple sheet views as multiple people. - Image 2: episode-local identity sheet for Sobaya, used as a deliberate enemy class with many hostile copies. Every enemy Sobaya must preserve the same white mask, round black eye holes, red vertical mask marks, neutral gray exposed skin, broad muscular silhouette, and black hair. Use only identity and anatomy; do not copy sheet borders, labels, white background, poses, or beer mug. Multiple Sobaya enemies are intentional only when the shot specifies a crowd. - Image 3: episode-local identity sheet for Takosan, Fukuchan's silent ally. Preserve the pale white round face, two round black eyes, black hooded robe, exactly two human-shaped arms ending in small rounded white mitten-like hands, and lower-body octopus tentacles. Arms never become tentacles. Do not reproduce sheet panels, labels, white background, or multiple copies. - Image 4: episode-local identity sheet for Yotan, the ally at the castle gate. Preserve the exact adult Japanese man's face, blond hair, slim body, and recognizable identity. The close-up face panels are the face source; the front/back clothing panels are body guidance only. Never create a headless body. Do not reproduce panel borders, white background, multiple sheet views, or guitar unless the shot requests it. - Audio 1: Fukuchan voice-timbre reference only. Preserve his speaker identity for all Fukuchan English lines. Do not copy its Japanese words. - Audio 2: Sobaya voice-timbre reference only. Preserve this same low monster-like speaker identity across all Spanish enemy lines and crowd muttering. Do not copy its Japanese words. - Audio 3: Yotan voice-timbre reference only. Preserve his speaker identity for the one Yotan English line. Do not copy its Japanese words. Overall continuity: this is polished HUD-free game footage and cutscene footage from one fictional game. Fukuchan remains the same person, wearing a weathered dark brown shearling-collar leather jacket, charcoal shirt, black tactical trousers, boots, shoulder holster, and carrying one compact pistol plus one combat knife; later he picks up one pump-action shotgun. Takosan remains the same single ally in a black hooded robe. Yotan remains the same single ally in a black leather rock outfit and uses a black electric guitar modified as a firearm. Sobaya enemies deliberately reuse one identity and wear grimy rural shop aprons over rough village clothing; their masks and gray skin never change. The geography progresses from village to mine to castle to water dungeon. No visible UI, inventory grid, health bar, subtitle, caption, sign, label, watermark, or logo. Japanese subtitles and the exact title card will be composited after generation. Shot 1 [0.0-2.8 s] — Cold open, 35 mm over-the-right-shoulder gameplay camera. Fukuchan advances cautiously along a muddy path into a foggy Iberian mountain village at blue-gray dawn, pistol lowered. Six hostile Sobaya villagers emerge from timber houses carrying pitchforks, wood axes, and giant soba strainers. A foreground Sobaya snaps toward camera and shouts exactly once in Spanish with Audio 2 timbre: "¡Ahí está! ¡Cogedlo!" The other five produce only low indistinct murmurs. Hard cut on their charge. Sound: wet footsteps, crows, distant wind, one sharp string scrape. Shot 2 [2.8-5.8 s] — Hard cut to a high bell-tower insert, then a rapid dolly down into the village square. A huge iron church bell rings once. Twelve hostile Sobaya villagers abruptly stop, turn their identical white masks toward the tower, lower their tools, and walk away through smoke while Fukuchan watches in alarm. No intelligible dialogue. Sound: one massive bell strike, wooden doors, crowd footfalls, low nylon-string guitar pulse. Shot 3 [5.8-9.0 s] — Hard cut to frantic shoulder-camera gameplay in the burning village square. One Sobaya swings a hand axe; Fukuchan ducks under it, pivots, fires two pistol shots into a hanging oil lantern, and the lantern bursts behind three approaching Sobaya enemies in a practical orange fireball. Keep all bodies intact, no blood. Fukuchan says exactly once in English with Audio 1 timbre, controlled and grim: "They're not zombies. They're soba chefs." Sound: two gunshots, axe whoosh, glass break, explosion, music rising. Shot 4 [9.0-12.0 s] — Smash cut to a collapsing tiled rooftop above a ravine. Fukuchan slips toward the edge. Exactly one Takosan lunges from a window, anchors lower-body tentacles around a roof beam, and catches Fukuchan's wrist with one small rounded white hand. Takosan remains silent and expressionless. The roof caves away beneath them as the camera whip-pans across the abyss. Sound: tile avalanche, rope strain, tentacle whip, no dialogue. Shot 5 [12.0-15.4 s] — Match cut to a mine-cart chase in a torchlit underground tunnel. Fukuchan and Takosan ride the same rattling cart; Takosan braces with lower tentacles while Fukuchan fires backward at three Sobaya pursuers in a second cart. Sparks shower from the rails, the cart jumps a broken section, and the camera races alongside at wheel height. No dialogue. Sound: screaming wheels, three pistol shots, ricochets, accelerating hand drums and nylon guitar. Shot 6 [15.4-18.3 s] — Hard cut to a rain-lashed Gothic castle gate at night. Exactly one Yotan, preserving Image 4 identity, stands on the battlement and fires a burst of blue muzzle-flash projectiles from a black electric guitar modified as a firearm, covering Fukuchan's sprint across the drawbridge. Five Sobaya enemies recoil behind Fukuchan. Yotan shouts exactly once in English with Audio 3 timbre: "Fuku! The castle—move!" Sound: thunder, guitar-string gunfire, stone impacts, music hit. Shot 7 [18.3-21.5 s] — Hard cut to a vast flooded stone dungeon. Fukuchan and Takosan stand waist-deep in black water. Behind them, one enormous mutant Sobaya rises from a boiling vat of cloudy soba water, still recognizable by the same white mask, round black eyes, red vertical marks, gray skin, and muscular silhouette; thick buckwheat-noodle tendrils unfurl from the vat, not from Takosan. Fukuchan swings his pistol up while Takosan spreads lower-body tentacles defensively. No dialogue. Sound: water surge, monster roar, sub-bass impact. Shot 8 [21.5-24.5 s] — Hard cut to an extreme close action shot in a torchlit castle corridor. Fukuchan parries the giant Sobaya's descending butcher knife with his combat knife; metal locks, sparks erupt, camera circles 90 degrees, and the enemy leans around him. The Sobaya says exactly once in Spanish with Audio 2 timbre: "¡Detrás de ti, imbécil!" Fukuchan glances behind him as another masked silhouette enters soft focus. No blood, no dismemberment. Sound: steel clash, breath, one Spanish line, sudden music drop. Shot 9 [24.5-27.2 s] — Explosive climax. A stone castle gate detonates outward in dust and orange flame. Fukuchan rolls through debris, rises into a strong frontal medium close shot holding one pump-action shotgun, pumps it once, and faces a semicircle of eight advancing Sobaya enemies. His face is clearly visible and identical to Image 1. Fukuchan says exactly once in English with Audio 1 timbre, dry and confident: "Welcome to the window side." On the final word, he aims directly past camera and a white muzzle flash fills the frame. Sound: explosion, shotgun pump, exact line, single deep trailer boom. Shot 10 [27.2-30.0 s] — Hard cut from white flash to a pure near-black smoky background with subtle drifting ash and a faint cold vignette. No characters, no objects, no text, no logo, no speech. Leave the center visually clean for the exact episode-local logo artwork to be composited in post. Sound: one heavy metallic impact at 27.3 s, low rumble decay, then silence by 29.7 s. Dialogue and language hard constraints: 1. Sobaya in Shot 1 says exactly once: "¡Ahí está! ¡Cogedlo!" 2. Fukuchan in Shot 3 says exactly once: "They're not zombies. They're soba chefs." 3. Yotan in Shot 6 says exactly once: "Fuku! The castle—move!" 4. Sobaya in Shot 8 says exactly once: "¡Detrás de ti, imbécil!" 5. Fukuchan in Shot 9 says exactly once: "Welcome to the window side." No other intelligible words in any language. Spanish pronunciation must be natural Iberian Spanish. Main character dialogue is natural cinematic English. Crowd murmurs are nonverbal and unintelligible. Music: an original tense rural-European survival-horror score using sparse nylon-string guitar, low drones, taiko-like low drums, metallic impacts, and anxious string scrapes. Do not copy any existing game melody. Mix dialogue clearly above music and effects. Hard constraints: exactly 30.0 seconds; exactly 16:9; ten shots with hard cuts at the specified times; Image 1 Fukuchan identity never changes; Image 2 defines every intentional Sobaya enemy clone; exactly one Takosan and exactly one Yotan with no accidental duplicate; correct Takosan anatomy; no character fusion; no headless bodies from identity sheets; no sheet panel lines, labels, white studio backgrounds, color swatches, or multiple-view artifacts; no gore, severed limbs, exposed organs, explicit wounds, or dead children; no subtitles, captions, HUD, UI, menus, inventory grids, watermarks, brand names, logos, signs, or unintended text anywhere; no title artwork before 27.2 seconds; Shot 10 stays blank and dark for deterministic post-production.
INPUTS10
IMAGE
福ちゃん キャラクターシート
Wan参照画像 · Image 1 · character_fukuchan_basic_sheet.png人物同一性の正典エピソード内コピー
IMAGE
そば屋 キャラクターシート
Wan参照画像 · Image 2 · character_sobaya_basic_sheet.png敵そば屋クラスの人物同一性
IMAGE
たこさん キャラクターシート
Wan参照画像 · Image 3 · character_takosan_basic_sheet.pngたこさんの人物同一性と身体構造
IMAGE
よーたん キャラクターシート
Wan参照画像 · Image 4 · character_yotan_basic_sheet.pngよーたんの人物同一性
AUDIO
福ちゃん 参照音声
Wan参照音声 · Audio 1 · voice_ref_fukuchan_5s.wav声質参照、5秒
AUDIO
そば屋 参照音声
Wan参照音声 · Audio 2 · voice_ref_sobaya_5s.wav敵そば屋の声質参照、5秒
AUDIO
よーたん 参照音声
Wan参照音声 · Audio 3 · voice_ref_yotan_5s.wav声質参照、5秒
IMAGE
そば屋ハザード タイトルロゴ
後処理素材 · Post 1 · logo_sobaya_hazard_master.png27.2秒以降へ決定論的に合成
DOCUMENT
日本語字幕
後処理素材 · Post 2 · subtitles_ja.ass英語・スペイン語台詞の日本語字幕
DOCUMENT
字幕・ロゴ合成スクリプト
後処理素材 · Post 3 · postprocess_trailer.sh完成版MP4を生成した後処理手順