窓際族物語 / 制作ノート
そば屋のバンジーアプリ
公開中:生成バージョン 1件 · 動画 1本
使用モデル
MiniMax-Hailuo H3 (R2V) / ComfyUI on Colab L4生成 v1 · v1 — 画像なしH3 R2V(5チャプター)
入力素材 9件
参照番号をプロンプト内の指定と照らし合わせてご覧ください。
そば屋 ALT DESIGN v3 キャラクターシート
キャラクターシート · Picture 1 (Ch1/Ch4/Ch5) · Sobaya_sheet.pngこの回だけのALT DESIGN。マゼンタの五芒星+紫の涙の仮面、逆立った紫ハイライトのたてがみ、トランプ4枚の扇。元ファイルは 02_CHARACTERS/Sobaya_alt_design_sheet_v3.png(ユーザー提供)。
やめ太郎 キャラクターシート(正典)
キャラクターシート · Picture 1 (Ch2/Ch3) / Picture 2 (Ch1/Ch5) · Yametaro_sheet.png正典の四面図+口形差分6点(REST/A/I/U/E/O)。02_CHARACTERS/Yametaro_sheet.png の物理コピー。
Ch1 そば屋「新しいAndroidアプリを…」
セリフ音声 · Audio 1 (Ch1) · ch1_line1_sobaya.wavIrodori-TTS v4-Large / 参照 Sobaya_voice.wav / seed 42 / 等速 + sobaya_monsterize.sh。3.55秒。
Ch2 やめ太郎「お!さすがAndroidテックリードや!」
セリフ音声 · Audio 1 (Ch2) · ch2_line1_yametaro.wavIrodori-TTS v4-Large / 参照 Yametaro_voice.wav / seed 7 / 等速。3.64秒。
Ch3 やめ太郎「ってUIキモ!しかもクラッシュした」
セリフ音声 · Audio 1 (Ch3) · ch3_line1_yametaro.wavIrodori-TTS v4-Large / 参照 Yametaro_voice.wav / seed 7 / 等速。3.24秒。
Ch4 そば屋「ボクのアプリはクソUXとバグ両方の性質を併せ持つ」
セリフ音声 · Audio 1 (Ch4) · ch4_line1_sobaya.wavIrodori-TTS v4-Large / 参照 Sobaya_voice.wav / seed 42 / 等速 + sobaya_monsterize.sh。5.22秒。初稿の「バンジーアプリ」から「アプリ」へ録り直した版。
Ch5 やめ太郎「バンジーバグやんけ!ええから早く直さんかい」
セリフ音声 · Audio 1 (Ch5) · ch5_line1_yametaro.wavIrodori-TTS v4-Large / 参照 Yametaro_voice.wav / seed 7 / 等速。3.68秒。
台本(script.md・英語/生成用)
台本・資料 · script.mdCharacter references(PRESERVE / do NOT carry over)、Scene ledger、Camera plan、Prop state ledger、Fixture layout、Dialogue audio表、各チャプターのH3 inputs表とMotion prompt、生成・結合プロトコル、Remotion字幕表を含む。
チャプター計画(chapter_plan.md・日本語/人間承認済み)
台本・資料 · chapter_plan.md/no-image-video のゲート1・2の記録。全5チャプターが APPROVED。ALT DESIGNと正典シートの差分表、共通設定、各チャプターの開始配置・ビート・終了状態・カメラ・小道具を日本語で記載。
プロンプト
MiniMax H3 R2V Motion prompts (全5チャプター・逐語) · revision 1
MiniMax H3 R2V — 全5チャプターのMotion prompt(逐語) キーフレームは無く、各チャプターの入力はキャラクターシート(<Picture N>)とセリフ音声(<Audio N>)だけ。 <Picture N> の接続順がプロンプト内のタグの意味を決めるため、順序もそのまま記録する。 ================================================================ Chapter 1 — 141 frames (5.875s @24fps) / 1344x768 / Mode: R2V 話者: ヒソバ 字幕(Remotionで焼き込み): 新しいAndroidアプリをリリースしたから使ってみてよ♠ ================================================================ Required attached input files: <Picture 1> = Sobaya_sheet.png — Sobaya's character model sheet, identity/design reference only, NOT a composition reference (PRESERVE: hard white full-face mask with TWO large black circular eye holes and ONE horizontal black mouth slit, a MAGENTA five-pointed star on one cheek below an eye hole and a single PURPLE teardrop below the other eye hole, NO red stripes and NO forehead dot, a large swept-back black mane with violet-indigo highlights standing up and back from the top of the mask, neutral-gray matte skin on neck, arms and hands, hulking 180cm/100kg thick muscular build, plain white short-sleeve T-shirt, black jeans, white sneakers; do NOT carry over: pose, camera angle, sheet background, panel layout, text labels); <Picture 2> = Yametaro_sheet.png — Yametaro's character model sheet, identity/design reference only, NOT a composition reference (PRESERVE: a small matte 3D chibi figure about 2.5 heads tall with an oversized head, glossy black bowl-cut hair with ONE sharp V-notch at the centre of the fringe, small round thick-black-rimmed glasses with flat opaque WHITE lens discs and NO visible pupils, ONE round pink blush patch on each cheek, a simple curved line mouth, small round ears, a lavender open-collar shirt with a darker violet leaf print, black trousers; do NOT carry over: pose, panel layout, gray sheet background, mouth-shape panels, text labels); <Audio 1> = ch1_line1_sobaya.wav — Sobaya's spoken line, use AS-IS. These attachments are REQUIRED inputs. None of the attached pictures is a frame of this video: the video does NOT start on, end on or reproduce any sheet — no panels, no cream or gray sheet background, no labels or text. Cinematic 3D CG animation with matte shaded surfaces and soft warm late-afternoon window light; Sobaya is a large 3D-rendered man with neutral-gray matte skin and a hard white mask, and Yametaro is a small matte 3D chibi toy figure standing in the same 3D space under the same light. NOT flat 2D anime, NOT cartoon lineart, NOT live-action photography. The shot opens on a locked-off static MEDIUM two-shot at eye level inside a tiny standing bar built into the window-side corner of a high-rise office floor: a plain wooden counter runs across the lower third of frame, a stainless beer server tower and a completely blank navy fabric curtain and a completely blank red paper lantern sit behind it, and a floor-to-ceiling office window fills the background with soft warm low light. Sobaya stands behind the counter on the RIGHT side of frame facing camera, holding a clear handled beer mug four-fifths full of amber beer in his right hand and a fan of FOUR playing cards low in his left hand. Yametaro stands on the LEFT side of frame on the near side of the counter, up on a single plain cardboard box so that his oversized head clears the counter top, turned to his right and looking up at Sobaya with both small hands empty at his sides; his head only reaches Sobaya's waist height. One plain black slab smartphone with no logo lies screen-up in the middle of the counter. Exactly two characters appear in this chapter — Sobaya and Yametaro — and each appears EXACTLY ONCE; nobody else enters the frame at any time. Beat 1 (0–1.2s): Sobaya lowers the beer mug and sets it down quietly on the counter beside him; the beer stays four-fifths full and nothing spills; the card fan stays in his left hand. Beat 2 (1.2–2.0s): with his now free right hand he pushes the smartphone with his fingertips and slides it across the counter top toward Yametaro, where it comes to rest directly in front of the little figure. Beat 3 (2.0–5.5s): Sobaya (S1) turns his mask slightly toward Yametaro on his left and says <d>[Japanese] 新しいAndroidアプリをリリースしたから使ってみてよ</d>, lip-syncing to <Audio 1>; because his face is a rigid mask the black mouth slit NEVER changes shape and NO human lips ever appear — the sync is carried only by small nods of his head and tilts of his chin while <Audio 1> is playing, and his head stills the moment the audio ends. Yametaro does NOT speak; his small curved line mouth stays CLOSED for the whole chapter while he looks down at the phone. Use <Audio 1> AS-IS as the dialogue audio and do NOT generate any voice. Beat 4 (5.5–5.9s): Yametaro reaches both small hands forward toward the phone without lifting it yet. The shot ends with the smartphone resting on the counter in front of Yametaro, his two hands just short of it, Sobaya's right hand withdrawn and the beer mug standing on the counter. The camera stays locked-off and static for the whole chapter — no push, no pan, no tilt, no handheld sway. Sobaya moves as ONE continuous person and is never duplicated; in every frame his face stays a hard white mask with two black eye holes and one horizontal mouth slit — NO human eyes, NO eyelids, NO realistic nose or lips — his exposed skin stays neutral gray, the magenta star stays on one cheek and the single purple teardrop below the other eye, and his swept-back violet-highlighted mane keeps its full volume. Yametaro moves as ONE continuous chibi figure and is never duplicated; his glasses keep thick black round rims with flat opaque white lenses and NO visible pupils. Do NOT render any on-screen text — no subtitles, no captions, no lettering, no Japanese characters; the hanging curtain, the paper lantern and the phone screen carry NO writing at all, and the phone screen shows only soft abstract blocks of colour. Soundscape: a quiet office hum, a glass mug settling on wood, a phone sliding across a counter top, faint distant keyboard clatter. Music: no background music. ================================================================ Chapter 2 — 124 frames (5.167s @24fps) / 1344x768 / Mode: R2V 話者: やめ太郎 字幕(Remotionで焼き込み): お!さすがAndroidテックリードや! ================================================================ Required attached input files: <Picture 1> = Yametaro_sheet.png — Yametaro's character model sheet, identity/design reference only, NOT a composition reference (PRESERVE: a small matte 3D chibi figure about 2.5 heads tall with an oversized head, glossy black bowl-cut hair with ONE sharp V-notch at the centre of the fringe, small round thick-black-rimmed glasses with flat opaque WHITE lens discs and NO visible pupils, one tiny black dash on the forehead under the hair's V-point, ONE round pink blush patch on each cheek, a tiny nose bump and a simple curved line mouth, small round ears, a lavender open-collar shirt with a darker violet leaf print, black trousers, pale cream skin; do NOT carry over: pose, panel layout, gray sheet background, mouth-shape panels, text labels); <Audio 1> = ch2_line1_yametaro.wav — Yametaro's spoken line, use AS-IS. These attachments are REQUIRED inputs. None of the attached pictures is a frame of this video: the video does NOT start on, end on or reproduce any sheet — no panels, no gray sheet background, no labels or text, and no grid of mouth shapes. Cinematic 3D CG animation with matte shaded surfaces and soft warm late-afternoon window light; Yametaro is a small matte 3D chibi toy figure standing in a real 3D space, lit by that same window light. NOT flat 2D anime, NOT cartoon lineart, NOT live-action photography. The shot opens on a MEDIUM CLOSE-UP of Yametaro seen from slightly below, at the little figure's own eye level, inside a tiny standing bar in the window-side corner of a high-rise office floor: a plain wooden counter top crosses the very bottom edge of frame, and the background is a softly defocused floor-to-ceiling office window filled with warm low light, with a stainless beer server tower blurred at the right edge. Yametaro stands centre frame up on a single plain cardboard box, both small hands reaching toward a plain black slab smartphone with no logo lying on the counter in front of him. Exactly one character appears in this chapter — Yametaro — and he appears EXACTLY ONCE; nobody else enters the frame at any time, and no other person, hand or arm is ever visible. Beat 1 (0–0.8s): he picks the smartphone up with both hands and raises it in front of his chest, screen tilted up toward his face. Beat 2 (0.8–1.3s): a bright highlight sweeps across the flat white discs of his round glasses and the pink blush patches on his cheeks deepen slightly. Beat 3 (1.3–4.9s): Yametaro (S1) lifts his face from the screen, looks up toward the upper RIGHT of frame at someone standing off-screen, and says delightedly <d>[Japanese] お!さすがAndroidテックリードや!</d>, lip-syncing to <Audio 1>; his small line mouth opens and closes ONLY while <Audio 1> is playing and stays CLOSED before and after it. Use <Audio 1> AS-IS as the dialogue audio and do NOT generate any voice. Beat 4 (4.9–5.2s): he drops his gaze back down to the phone screen with his mouth closed. The shot ends with Yametaro holding the phone in both hands in front of his chest, looking down at its screen, mouth closed. The camera performs one very slow, very small push-in of a few percent across the whole chapter — no pan, no tilt, no handheld sway. Yametaro moves as ONE continuous chibi figure and is never duplicated; his glasses keep thick black round rims with flat opaque white lens discs and NO visible pupils or human eyes behind them, his bowl-cut hair keeps its single sharp V-notch at the centre of the fringe, and ONE round pink blush patch stays on each cheek. Do NOT render any on-screen text — no subtitles, no captions, no lettering, no Japanese characters; the phone screen shows only soft abstract blocks of colour with NO letters, numbers, icons or logos, and the video must contain no text at all. Soundscape: a quiet office hum, a small plastic phone being lifted off wood, faint distant keyboard clatter. Music: no background music. ================================================================ Chapter 3 — 124 frames (5.167s @24fps) / 1344x768 / Mode: R2V 話者: やめ太郎 字幕(Remotionで焼き込み): ってUIキモ!しかもクラッシュした ================================================================ Required attached input files: <Picture 1> = Yametaro_sheet.png — Yametaro's character model sheet, identity/design reference only, NOT a composition reference (PRESERVE: a small matte 3D chibi figure about 2.5 heads tall with an oversized head, glossy black bowl-cut hair with ONE sharp V-notch at the centre of the fringe, small round thick-black-rimmed glasses with flat opaque WHITE lens discs and NO visible pupils, one tiny black dash on the forehead under the hair's V-point, ONE round pink blush patch on each cheek, a tiny nose bump and a simple curved line mouth, small round ears, a lavender open-collar shirt with a darker violet leaf print, black trousers, pale cream skin; do NOT carry over: pose, panel layout, gray sheet background, mouth-shape panels, text labels); <Audio 1> = ch3_line1_yametaro.wav — Yametaro's spoken line, use AS-IS. These attachments are REQUIRED inputs. None of the attached pictures is a frame of this video: the video does NOT start on, end on or reproduce any sheet — no panels, no gray sheet background, no labels or text, and no grid of mouth shapes. Cinematic 3D CG animation with matte shaded surfaces and soft warm late-afternoon window light; Yametaro is a small matte 3D chibi toy figure standing in a real 3D space, lit by that same window light. NOT flat 2D anime, NOT cartoon lineart, NOT live-action photography. The shot opens on a locked-off static MEDIUM shot at eye level, slightly wider than a close-up, inside a tiny standing bar in the window-side corner of a high-rise office floor: a plain wooden counter top crosses the lower edge of frame and a floor-to-ceiling office window fills the softly defocused background with warm low light. Yametaro stands slightly LEFT of centre, up on a single plain cardboard box, holding a plain black slab smartphone with no logo in both hands in front of his chest and looking down at its screen. Exactly one character appears in this chapter — Yametaro — and he appears EXACTLY ONCE; nobody else enters the frame at any time, and no other person, hand or arm is ever visible. Beat 1 (0–0.8s): the soft blocks of colour on the phone screen warp and smear into a sickly yellow-green and violet mess; Yametaro's curved smile flattens, his head pulls back slightly and his whole body leans away from the device. Beat 2 (0.8–2.3s): he pushes the phone a little further from his body at arm's length and, grimacing, Yametaro (S1) says <d>[Japanese] ってUIキモ!しかもクラッシュした</d>, lip-syncing to <Audio 1>; his small line mouth opens and closes ONLY while <Audio 1> is playing and stays CLOSED before and after it. Use <Audio 1> AS-IS as the dialogue audio and do NOT generate any voice. Beat 3 (2.3–3.0s): still mid-line, the phone screen flickers once and snaps to FLAT BLACK, and his small shoulders jump with the shock. Beat 4 (3.0–4.1s): he finishes the line and angles the dead black screen toward camera so it is clearly visible. Beat 5 (4.1–5.2s): his shoulders slump, he lowers the phone back to chest height and his mouth closes. The shot ends with Yametaro standing with slumped shoulders, holding the dead flat-black-screened phone at chest height in both hands, mouth closed. The camera stays locked-off and static for the whole chapter — no push, no pan, no tilt, no handheld sway. Yametaro moves as ONE continuous chibi figure and is never duplicated; his glasses keep thick black round rims with flat opaque white lens discs and NO visible pupils or human eyes behind them, his bowl-cut hair keeps its single sharp V-notch at the centre of the fringe, and ONE round pink blush patch stays on each cheek. Do NOT render any on-screen text — no subtitles, no captions, no lettering, no Japanese characters; the phone screen shows only abstract colour and then pure black, with NO letters, numbers, icons, error dialogs or logos, and the video must contain no text at all. Soundscape: a quiet office hum, a short electronic glitch buzz as the screen dies, a small startled intake of breath, faint distant keyboard clatter. Music: no background music. ================================================================ Chapter 4 — 158 frames (6.583s @24fps) / 1344x768 / Mode: R2V 話者: ヒソバ 字幕(Remotionで焼き込み): ボクのアプリはクソUXとバグ両方の性質を併せ持つ♥ ================================================================ Required attached input files: <Picture 1> = Sobaya_sheet.png — Sobaya's character model sheet, identity/design reference only, NOT a composition reference (PRESERVE: hard white full-face mask with TWO large black circular eye holes and ONE horizontal black mouth slit, a MAGENTA five-pointed star on one cheek below an eye hole and a single PURPLE teardrop below the other eye hole, NO red stripes and NO forehead dot, a large swept-back black mane with violet-indigo highlights standing up and back from the top of the mask and equally voluminous seen from behind, neutral-gray matte skin on neck, arms and hands, hulking 180cm/100kg thick muscular build, plain white short-sleeve T-shirt, black jeans, white sneakers, a fan of FOUR white playing cards with red and black pips; do NOT carry over: pose, camera angle, sheet background, panel layout, text labels); <Audio 1> = ch4_line1_sobaya.wav — Sobaya's spoken line, use AS-IS. These attachments are REQUIRED inputs. None of the attached pictures is a frame of this video: the video does NOT start on, end on or reproduce any sheet — no panels, no cream sheet background, no labels or text. Cinematic 3D CG animation with matte shaded surfaces and soft warm late-afternoon window light; Sobaya is a large 3D-rendered man with neutral-gray matte skin and a hard white mask, standing in a real 3D space lit by that same window light. NOT flat 2D anime, NOT cartoon lineart, NOT live-action photography. The shot opens on a MEDIUM shot from a LOW ANGLE looking up at Sobaya inside a tiny standing bar in the window-side corner of a high-rise office floor: he stands behind a plain wooden counter slightly RIGHT of centre, facing camera, with a stainless beer server tower and a completely blank navy fabric curtain behind him and a floor-to-ceiling office window filling the background, its warm low light rimming the edge of his mane. He holds a fan of FOUR playing cards at chest height in his left hand; his right hand hangs empty at his side; a clear handled beer mug four-fifths full of amber beer stands on the counter and he does NOT pick it up at any point. Exactly one character appears in this chapter — Sobaya — and he appears EXACTLY ONCE; nobody else enters the frame at any time, and no other person, hand or arm is ever visible. Beat 1 (0–1.0s): he slowly raises the card fan from chest height until it is held up beside his mask, level with the eye holes, the backs of the cards toward camera. Beat 2 (1.0–6.2s): Sobaya (S1) says, calm and declarative, <d>[Japanese] ボクのアプリはクソUXとバグ両方の性質を併せ持つ</d>, lip-syncing to <Audio 1>; because his face is a rigid mask the black mouth slit NEVER changes shape and NO human lips ever appear — the sync is carried only by small dips of his chin and slow nods of his head while <Audio 1> is playing, and his head stills the moment the audio ends. His shoulders and torso stay almost motionless and his stance stays wide and confident. Use <Audio 1> AS-IS as the dialogue audio and do NOT generate any voice. Beat 3 (6.2–6.6s): he slowly rotates his wrist so the printed faces of the four cards turn toward camera. The shot ends with the card fan held beside the mask, card faces turned to camera, Sobaya otherwise still. The camera performs one very slow, very small push-in of a few percent across the whole chapter — no pan, no tilt, no handheld sway. Sobaya moves as ONE continuous person and is never duplicated; in every frame his face stays a hard white mask with two large black circular eye holes and one horizontal black mouth slit — NO human eyes, NO eyelids, NO eyebrows, NO realistic nose or lips — his exposed skin stays neutral gray, the magenta star stays on one cheek and the single purple teardrop below the other eye, and his swept-back violet-highlighted mane keeps its full volume from every angle. Do NOT render any on-screen text — no subtitles, no captions, no lettering, no Japanese characters; the hanging curtain is BLANK and the playing cards show only plain suit pips and NO letters or numerals; the video must contain no text at all. Soundscape: a quiet office hum, the soft riffle of stiff playing cards, faint distant keyboard clatter. Music: no background music. ================================================================ Chapter 5 — 124 frames (5.167s @24fps) / 1344x768 / Mode: R2V 話者: やめ太郎 字幕(Remotionで焼き込み): バンジーバグやんけ!ええから早く直さんかい ================================================================ Required attached input files: <Picture 1> = Sobaya_sheet.png — Sobaya's character model sheet, identity/design reference only, NOT a composition reference (PRESERVE: hard white full-face mask with TWO large black circular eye holes and ONE horizontal black mouth slit, a MAGENTA five-pointed star on one cheek below an eye hole and a single PURPLE teardrop below the other eye hole, NO red stripes and NO forehead dot, a large swept-back black mane with violet-indigo highlights standing up and back from the top of the mask, neutral-gray matte skin on neck, arms and hands, hulking 180cm/100kg thick muscular build, plain white short-sleeve T-shirt, black jeans, white sneakers, a fan of FOUR playing cards; do NOT carry over: pose, camera angle, sheet background, panel layout, text labels); <Picture 2> = Yametaro_sheet.png — Yametaro's character model sheet, identity/design reference only, NOT a composition reference (PRESERVE: a small matte 3D chibi figure about 2.5 heads tall with an oversized head, glossy black bowl-cut hair with ONE sharp V-notch at the centre of the fringe, small round thick-black-rimmed glasses with flat opaque WHITE lens discs and NO visible pupils, ONE round pink blush patch on each cheek, a simple curved line mouth, small round ears, a lavender open-collar shirt with a darker violet leaf print, black trousers; do NOT carry over: pose, panel layout, gray sheet background, mouth-shape panels, text labels); <Audio 1> = ch5_line1_yametaro.wav — Yametaro's spoken line, use AS-IS. These attachments are REQUIRED inputs. None of the attached pictures is a frame of this video: the video does NOT start on, end on or reproduce any sheet — no panels, no cream or gray sheet background, no labels or text. Cinematic 3D CG animation with matte shaded surfaces and soft warm late-afternoon window light; Sobaya is a large 3D-rendered man with neutral-gray matte skin and a hard white mask, and Yametaro is a small matte 3D chibi toy figure standing in the same 3D space under the same light. NOT flat 2D anime, NOT cartoon lineart, NOT live-action photography. The shot opens on a locked-off static WIDE two-shot at eye level inside a tiny standing bar built into the window-side corner of a high-rise office floor: a plain wooden counter runs across the lower third of frame, a stainless beer server tower and a completely blank navy fabric curtain and a completely blank red paper lantern sit behind it, and a floor-to-ceiling office window fills the background with soft warm low light. Sobaya stands behind the counter on the RIGHT side of frame facing camera with the fan of FOUR playing cards already held up beside his mask in his left hand and his right hand empty at his side; a clear handled beer mug four-fifths full of amber beer stands on the counter. Yametaro stands on the LEFT side of frame on the near side of the counter, up on a single plain cardboard box, his head only reaching Sobaya's waist height, holding a plain black slab smartphone with a FLAT BLACK dead screen in his right hand and looking up at Sobaya. Exactly two characters appear in this chapter — Sobaya and Yametaro — and each appears EXACTLY ONCE; nobody else enters the frame at any time. Beat 1 (0–0.7s): Yametaro snaps his left index finger up and points it at Sobaya. Beat 2 (0.7–4.4s): Yametaro (S1) says, exasperated, <d>[Japanese] バンジーバグやんけ!ええから早く直さんかい</d>, lip-syncing to <Audio 1>, bouncing twice on the cardboard box as he says it while keeping his finger pointed; the box does not crush or collapse. His small line mouth opens and closes ONLY while <Audio 1> is playing and stays CLOSED before and after it. Sobaya does NOT speak and does NOT move during the line — his rigid mask's black mouth slit never changes shape and NO human lips appear on it. Use <Audio 1> AS-IS as the dialogue audio and do NOT generate any voice. Beat 3 (4.4–4.8s): Sobaya slowly tilts his masked head to one side, card fan still raised, while Yametaro freezes mid-point. Beat 4 (4.8–5.2s): Yametaro lowers his arm and his cheeks flush a deeper pink as he gives a resigned, warm smile with his mouth CLOSED. The shot ends with Yametaro standing arm-down and smiling with a closed mouth, and Sobaya holding the card fan beside his tilted mask. The camera stays locked-off and static for the whole chapter — no push, no pan, no tilt, no handheld sway. Sobaya moves as ONE continuous person and is never duplicated; in every frame his face stays a hard white mask with two black eye holes and one horizontal mouth slit — NO human eyes, NO eyelids, NO realistic nose or lips — his exposed skin stays neutral gray, the magenta star stays on one cheek and the single purple teardrop below the other eye, and his swept-back violet-highlighted mane keeps its full volume. Yametaro moves as ONE continuous chibi figure and is never duplicated; his glasses keep thick black round rims with flat opaque white lenses and NO visible pupils. Do NOT render any on-screen text — no subtitles, no captions, no lettering, no Japanese characters; the hanging curtain, the paper lantern, the playing cards and the dead phone screen carry NO writing at all; the video must contain no text at all. Soundscape: a quiet office hum, a light double thump of a small figure bouncing on cardboard, faint distant keyboard clatter. Music: no background music.