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窓際族物語 / 制作ノート

マ族そば屋

公開中:生成バージョン 1件 · 動画 1本

使用モデル

Wan 3.0 + Irodori-TTS v4 Large生成 v2 · 採用完成版・Studio配信用

入力素材 21件

参照番号をプロンプト内の指定と照らし合わせてご覧ください。

IMAGE

character_sobaya_basic_sheet.png

採用入力素材 · character_sobaya_basic_sheet.png
IMAGE

character_fukuchan_hero_sheet.png

採用入力素材 · character_fukuchan_hero_sheet.png
IMAGE

character_sage_sheet.png

採用入力素材 · character_sage_sheet.png
IMAGE

character_archer_sheet.png

採用入力素材 · character_archer_sheet.png
IMAGE

character_yumemin_basic_sheet.png

採用入力素材 · character_yumemin_basic_sheet.png
AUDIO

sobaya_voice_timbre.wav

採用入力素材 · sobaya_voice_timbre.wav
AUDIO

fukuchan_voice_timbre.wav

採用入力素材 · fukuchan_voice_timbre.wav
IMAGE

character_fukuchan_basic_sheet.png

採用入力素材 · character_fukuchan_basic_sheet.png
IMAGE

character_yametaro_basic_sheet.png

採用入力素材 · character_yametaro_basic_sheet.png
AUDIO

yametaro_voice_timbre.wav

採用入力素材 · yametaro_voice_timbre.wav
IMAGE

patch_return_first_frame.png

採用入力素材 · patch_return_first_frame.png
AUDIO

sobaya_line1_irodori.wav

採用入力素材 · sobaya_line1_irodori.wav
AUDIO

sobaya_line2_irodori.wav

採用入力素材 · sobaya_line2_irodori.wav
AUDIO

sobaya_modern_dream_irodori.wav

採用入力素材 · sobaya_modern_dream_irodori.wav
AUDIO

Sobaya_voice.wav

採用入力素材 · Sobaya_voice.wav
DOCUMENT

wan3_config_isekai.json

生成・編集設定 · wan3_config_isekai.json
DOCUMENT

wan3_config_modern.json

生成・編集設定 · wan3_config_modern.json
DOCUMENT

wan3_config_patch_return.json

生成・編集設定 · wan3_config_patch_return.json
DOCUMENT

wan3_config_hospital_patch.json

生成・編集設定 · wan3_config_hospital_patch.json
DOCUMENT

cut_yametaro_scene.json

生成・編集設定 · cut_yametaro_scene.json
DOCUMENT

sobaya_audio_patch.json

生成・編集設定 · sobaya_audio_patch.json

プロンプト

採用素材のWan 3.0実送信プロンプト(異世界・現代・帰還修正・病室修正) · revision 2

## isekai
Create exactly one 29-second, 16:9 cinematic live-action fantasy comedy video with synchronized Japanese dialogue and sound. This entire dungeon sequence must be one generation, not separate clips. The comedy comes from completely sincere dramatic acting against an absurd misunderstanding. No wink, parody acting or laugh track. Hidden worldbuilding: this is the Gyungyun Kingdom (ギュンギュン王国); do not say or display the kingdom name.

References (each image is ONE character's identity, not multiple people):
Image 1: Sobaya, exact white rigid mask with red vertical markings, black circular eye holes and forehead dot, short black spiky hair, exposed neutral gray skin everywhere, very broad muscular silhouette, fitted white short-sleeve T-shirt, black trousers, white sneakers. Keep the mask correctly worn in every frame. Use no beer mug in this story; ignore sheet's mug and drinking poses. Preserve chest muscles, broad lower-chest shading, natural cloth folds and fit, but no nipple protrusions, contours, dots or local nipple-like highlights through the T-shirt.
Image 2: the hero, a perfect Fukuchan lookalike with his exact face, black center-parted hair, silver armor, navy and gold tunic, red cape, boots and sword. One hero only, no helmet. Fukuchan's skin quality and apparent age must match the close-up portraits in his canonical character sheet as carried into this costume sheet. Keep his well-cared-for, clean, even complexion and natural fine skin texture. Preserve subtle forehead lines, eye-area wrinkles, smile lines and nasolabial folds, including natural expression changes. Do not add or exaggerate dark spots, freckles, blemishes, rough pores or mottled skin. Do not erase all wrinkles, de-age, reshape his face, or give plastic, waxy or porcelain skin. Preserve lighting and natural shading without turning shadows into blemishes.
Image 3: the elderly sage, the exact long white-haired, white-bearded dignified Japanese man, purple and gold robe and wooden staff with violet gem. Preserve his face and elderly age. The beard must not obscure readable mouth articulation.
Image 4: the adult female archer, same face, tied-back brown hair, green cape, brown leather armor, bow and quiver. No dialogue.
Image 5: Yumemin species design, blue round hovering tapir-like creature, small ears, black dot eyes, flexible trunk, white rear, tiny blue tail. NO legs or feet. Use three separate individuals of this same species. Each is about 40 cm across and floats gently 15–30 cm above the floor. No mallets in this story. No realistic animal redesign. Integrate the exact mascot shape with scene lighting and contact shadows.
Do not reproduce image panel divisions, text, white backgrounds, multiple views as duplicate people, or sheet poses as a montage.
Audio 1: Sobaya voice-timbre reference only. Preserve his recognizable deep gravelly resonant voice, calm and unhurried. Do not copy reference words or timing.
Audio 2: Fukuchan voice-timbre reference only, assigned exclusively to the hero. Preserve Fukuchan's recognizable timbre and vocal identity, but use commanding heroic Japanese diction, serious vigilance and then confusion. Do not use his casual greetings, jokes or catchphrases, do not replace him with a generic bass hero voice. Do not copy reference words or timing.
Sage voice: generate a NEW elderly Japanese male voice, deep, weathered, gravelly, resonant and authoritative, distinct from both audio references. His magic cry is acted with desperate, utterly sincere intensity, never comic squeaking. No local voice replacement is planned for this character.

Continuity: a single ancient stone dungeon chamber, amber torches, cool light deep in the corridor, grounded realistic textures. Exactly one hero, one sage and one archer are present initially. Exactly three Yumemins are clearly established BEFORE any rift, behaving as native creatures; the party regards them as ordinary wildlife. Sobaya is ABSENT at the opening, arriving only through the rift. A violet-white vertical rift opens above the floor; only abstract light is visible beyond it, no modern-world scene. It remains faintly open behind Sobaya until he is sent back. The sage directs a floor magic circle into that same rift. Only Sobaya and one Yumemin return through it; the party and two other Yumemins stay in the dungeon.

Natural speech takes priority over approximate shot timestamps. Shot time ranges are editorial guides, not speech-duration targets or mandatory utterance start/end times. Deliver every line at a natural conversational pace appropriate to its emotion. Do not stretch syllables, vowels, final words or pauses to fill a time window, and do not rush speech to hit a timestamp. Let each utterance finish naturally, then close the mouth. Use remaining time for silent reactions, glances, small gestures, ambience or the final action. Speak only the dialogue written here. Adjust internal cuts to complete natural utterances while preserving scene order and total duration of 29 seconds. Exception: the sage intentionally projects the long エー in カエーレ as an emphatic magic cry, not an endlessly sustained note.

Shot 1 [0–3 s] — Wide low view in the dungeon: three blue-and-white Yumemins already hover near the stone floor and steps. The three-member party passes them without surprise. No rift yet; no Sobaya. This must clearly establish these creatures are native to this world.
Shot 2 [3–7 s] — A vertical rift tears open; the Yumemins scatter toward nearby cover. Sobaya drops out onto the floor, briefly dazed, then rises calmly without injury. His mask remains correctly worn. The party witnesses his arrival. Cut to the sage's visible face as he realizes, saying exactly: 「異界から来たのか……!」
Shot 3 [7–11 s] — Hero steps close and points his sword toward Sobaya without touching him. Chest-up hero, unobscured speaking mouth, full heroic seriousness. Hero says exactly: 「怪しい仮面だな。貴様、何者だ!」
Shot 4 [11–15 s] — Chest-up Sobaya, relaxed shoulders and a small thoughtful head tilt, inexplicably untroubled. He says exactly: 「強いていうなら、窓際族かな」. His hard mask stays rigid and fully worn; speech is conveyed by voice and subtle posture, never by deforming the mask or exposing a human face. Meanwhile one curious Yumemin begins to float back toward him.
Shot 5 [15–20 s] — Hero close-up, confidence giving way to honest confusion: 「ま、まど? 何だお前」. After his line ends, cut to the sage, who recoils and cries: 「こ、こいつ魔族じゃ!」. One Yumemin is now near Sobaya's ankle; the other two stay away from him. No pause for debate after the accusation.
Shot 6 [20–25 s] — Hero urgently commands: 「送り返せ!」. Immediately cut to sage chest-up, deep forehead furrows, widened alarmed eyes, forceful forward thrust of staff kept clear of mouth. With his imposing elderly gravelly voice he shouts exactly: 「ギュンギュン! オウチカエーレ!」. Hit the first phrase sharply, take one brief dramatic beat, then roar the second phrase from the chest. Violet-white magic expands from his staff toward Sobaya. This is a life-or-death spell to the sage; no smile.
Shot 7 [25–29 s] — Wide enough to show the entire return circle and the nearby Yumemin. Exactly one Yumemin floats into the circle alongside Sobaya; both remain identifiable. Sobaya, still masked and calm, says: 「え、もう?」. The circle draws the two into the still-open rift in a burst of violet-white light. Their disappearance is clearly simultaneous. End with a brief white flash suitable for a cut to a hospital. Nobody else is transported. No hospital shot within this task.

Pronunciation: 異界=いかい; 強いて=しいて; 窓際族=まどぎわぞく; 魔族=まぞく; 貴様=きさま. The spell is exactly ぎゅんぎゅん! おうちかえーれ! / gyun-gyun! ouchi kaeere! Keep ギュン twice; do not change it to ギュギュン, ギュン once, or カエレーナ. All lines once, in the listed order. No dialogue overlaps.
Lip sync: hero and sage speech and lips/jaw/cheeks move together with generated Japanese phonemes. Hold each speaker through the final phoneme and mouth closure. Mouths closed in silence. Sobaya is a rigid-masked exception: never animate, remove, lift, slide, dissolve, make transparent, or replace his mask.
Sound: torch crackle, distant water drops, leather and armor movements, brief rift crack and magical surge below clear dialogue. Yumemins have no dialogue and no distinctive vocal call; the visual identity supplies the final-world connection. No background music, narration, subtitles, readable text, logos, title cards or watermark.
Hard constraints: 29 seconds; establish three native Yumemins before the rift; recognize otherworld arrival before suspecting a demon; calm Sobaya; Fukuchan voice and face only on hero; elderly sage voice only on sage; return immediately after demon accusation; exactly one Yumemin goes with Sobaya; no demon-king transformation, beer mug, smashed glass, extra dialogue, additional humans, extra creatures or modern scenery.


## modern
Create exactly one 14-second, 16:9 cinematic modern Japanese hospital comedy with synchronized Japanese sound. These are TWO modern-world bookends around an existing 29-second fantasy sequence. Accident 0–2 seconds, then HARD CUT at exactly 2.0 seconds to hospital and corridor 2–14 seconds. This exact split is an editorial cue. No dungeon, recap or fantasy costume.

Image 1: Sobaya's exact identity: very broad muscular 180 cm silhouette, short spiky black hair, neutral gray skin on all exposed areas, rigid white mask with red vertical markings, round black eye openings and a black forehead dot. White fitted short-sleeve T-shirt, black trousers, white sneakers. Keep natural chest muscles and broad muscle shading, fit and fabric folds, but no nipple protrusions, contours or dot-like highlights or shadows through the shirt. Ignore beer mug and drinking poses in sheet: no mug anywhere here. The mask is correctly worn throughout the accident AND waking in bed; never remove, shift, lift, deform, dissolve, make transparent or replace it. No human face underneath becomes visible.
Image 2: Yumemin's exact blue round body, white rear, small ears, black dot eyes, flexible tapir-like trunk, tiny blue tail. No legs or feet, no mallet. Exactly one, about 40 cm across, smoothly hovering just above the floor. It appears ONLY in the final hospital corridor shot, never in the road or bedside shots. Its form is identical to the native dungeon creatures in the companion task, lit naturally in the real-world hospital. Do not anthropomorphize or convert to a realistic tapir.
Extract identity only from reference sheets; no sheet labels, layouts, white backgrounds or duplicate views.

Image 3: Fukuchan's modern basic character sheet, exact photographic face identity, black casual jacket over printed white T-shirt, trousers. One adult man at bedside. He resembles the fantasy hero because they share a face, but here he wears modern casual clothes, no sword or armor.
Image 4: Yametaro's exact basic character sheet: small compact toy-like 3D character, purple patterned shirt, black trousers, round black glasses with simple white lenses. At bedside alongside Fukuchan; do not convert him into a realistic human. He can stand on a low bedside stool to be clearly visible while retaining compact proportions.
Yametaro identity lock — Image 4 is the exact design authority, not loose inspiration. Preserve its head width-to-height ratio, hair silhouette and hairline, cheek and ear placement, short neck and compact body proportions in every frame. Keep the round black spectacle frames and the sheet's simple white lens/eye areas; do not invent visible pupils, irises, realistic eyeballs, eye sockets, eyelids or eyebrows. Keep the tiny black forehead mark separate from the low, subtle skin-colored nose; no black nose dot, outlined nostrils or projecting nose. Preserve the round cheeks and flat pink blush marks, smooth skin-colored chin, ears and nape, with no black contour bands or facial creases. Do not lengthen the forehead/head, inflate the hair, enlarge ears or add realistic lips. Animate the small inset mouth using the sheet's rest and A/I/U/E/O views as articulation guidance, with visible mouth interior when speaking; do not freeze the smile, protrude the lips or stretch the mouth into a new facial design. Emotion and cinematic lighting must not redesign the face. Wardrobe follows the scene instructions independently of identity. A previous generated take is not an identity reference.

Fukuchan's skin quality and apparent age must match the close-up portraits in his canonical character sheet. Keep his well-cared-for, clean, even complexion and natural fine skin texture. Preserve the sheet's subtle forehead lines, eye-area wrinkles, smile lines and nasolabial folds, including their natural changes with expression. Do not add or exaggerate dark spots, freckles, blemishes, rough pores or mottled skin beyond the sheet. Do not erase all wrinkles, de-age him, reshape his face, or give him plastic, waxy or porcelain skin. Preserve the scene's lighting and natural facial shading without turning shadows into blemishes.

Audio 1: Fukuchan voice-timbre reference only, his familiar everyday Japanese voice. Warm relief and spontaneous excitement, not the fantasy hero diction. Do not copy reference words or timing.
Audio 2: Yametaro voice-timbre reference only, his familiar Japanese voice, gently concerned. Do not copy reference words or timing.

Shot 1 [0–2 s] — From the VERY FIRST FRAME, impact is imminent: a tight three-quarter side view shows masked muscular Sobaya on the right and the truck's front bumper and grille on the left, only about 10–30 cm from his torso/hip, on a daylight Japanese city road. Both occupy most of the frame and the collision trajectory is unambiguous. No establishing shot, approach from far away, walking lead-in or fade-in. The truck immediately closes the tiny gap; brake squeal and horn, then impact sound with a brief bright white flash. No lingering injury or gore. No dialogue. By 2.0 seconds, hard-cut to hospital.
Shot 2 [2–5 s] — Ordinary daylight hospital room. Sobaya lies adult-sized on bed, fitted white T-shirt, blanket over lower body, rigid mask fully worn. He wakes with breath and a small head turn. Fukuchan and Yametaro are already together at the bedside from the first hospital frame. Show all three clearly, then frame Fukuchan's face and visible mouth as he happily exclaims exactly once: 「目が覚めたギュン!」 (めがさめたぎゅん!). He addresses Sobaya, with warm relief. End his entire line before cutting away.
Shot 3 [5–7 s] — Yametaro at the same bedside, mouth clearly visible in a medium close-up, kindly asks exactly once: 「そば屋さん、大丈夫か?」 (そばやさん、だいじょうぶか?). Keep the white lenses unchanged; concern through voice, mouth and body, no added pupils or eyebrows. Close his mouth at the natural end.
Shot 4 [7–11 s] — Return to masked Sobaya on bed, a small puzzled head tilt and quiet breathing, with Fukuchan and Yametaro listening silently by the bed. Reserve a comfortable quiet reaction beat for Sobaya's later locally supplied Japanese line. DO NOT generate speech, muttering, lip movements or vocal noise for Sobaya; only room tone here. The line to be added locally is not a Wan speech instruction. No other character speaks. Mask remains rigid and opaque.
Shot 5 [11–14 s] — Hard cut to a quiet empty hospital corridor at low camera height. Exactly one Yumemin from Image 2 floats near the floor across the corridor and disappears around a corner. Clearly show its blue body, trunk and white rear so the same dungeon creature is recognizable. It was absent from all preceding modern shots. No magical glow, people reacting, explanation or extra joke. End here.

Shot times are editing guides except the exact 2-second bookend split; natural speech takes priority. Keep the speaker visible until the last phoneme and closed mouth; adjust nearby hospital cuts modestly if needed without rushing or stretching words. Maintain at least 3 seconds of quiet masked Sobaya reaction before the corridor for the local 2.371-second line. Fukuchan and Yametaro's mouth/jaw articulation synchronizes with their own generated Japanese voices, never swapped. No simultaneous speech. No new dialogue, narration or truck-driver voice. Never animate Sobaya's mask mouth or eyes.
Sound: road ambience, brief brake/horn/impact only in accident; hospital room tone and subtle off-screen clinical beep; corridor ventilation. No music, laugh track, horror sting or Yumemin speech. Sound changes cleanly at the 2-second cut.
Hard constraints: exactly 14 seconds; exactly one Sobaya, one Fukuchan and one Yametaro in the hospital; only Sobaya and truck in accident foreground; exactly one Yumemin only in corridor. Adult muscular Sobaya keeps body scale and gray skin, opaque rigid mask and white shirt without nipple protrusions or dot-like shadows. No duplication, sheet layouts, split screens, beer mug, mallet, fantasy party, readable text, subtitles, logos or watermark.


## patch_return
Animate the provided first frame into exactly one 6-second 16:9 live-action cinematic dungeon send-back magic scene. This is a replacement for the final 5.5 seconds of an existing sequence. Preserve the provided frame's EXACT identities, costume, positions, scale and camera distance; do not re-stage as an ultra-wide shot.

CRITICAL SUBJECT AND SCALE: SOBAYA is the very broad muscular ADULT man (180cm, 100kg) in a fitted white T-shirt, black trousers and white sneakers, neutral gray exposed skin and a rigid white mask with red markings and black circular holes. He is the dominant CENTER foreground subject, full body filling about 75–80% of frame height. He must remain at least as tall as the hero and substantially broader, not shrink, not become a tiny figure far behind other people. Hold the same adult scale continuously until he is hidden by light. No camera pull-back. His rigid mask is correctly worn in ALL visible frames, never removed, deformed, made transparent or animated like a face. Shirt keeps chest muscles and natural folds, no nipple bumps or dots. No beer mug.

ONE magic circle surrounds SOBAYA'S TWO FEET, centered directly beneath HIS torso. Its purpose is sending Sobaya home. The circle is never centered on the creature alone. One small blue-and-white Yumemin, only 30cm across, hovers next to Sobaya's ankle INSIDE THE SAME circle as an incidental companion. It remains below his knees, never grows, never replaces Sobaya as the central subject. Preserve the exact round mascot shape and trunk, white rear, ears and black dot eyes, without added legs or feet. No mallet.

There are only three OTHER humans: the red-caped male hero, single green-cloaked female archer and elderly purple-cloaked sage. They stay OUTSIDE the circle, behind and beside Sobaya, at consistent adult scale. The sage directs his staff toward Sobaya, not toward the creature alone. The sage's face is turned toward Sobaya rather than the camera; this replacement is the spell's target/reaction view, not a new spoken close-up. No additional human, clone, second archer or new creature.

Timeline (action cues, not dialogue generation):
0.0–1.5 seconds: Start already showing the full-sized Sobaya at the CENTER of the circle, both feet plainly enclosed. Violet light builds from the sage's staff toward Sobaya's torso, then around Sobaya's body. Circle remains under Sobaya. He stays calmly puzzled. Keep camera locked at the established medium-wide distance.
1.5–3.7 seconds: The small Yumemin floats closer to Sobaya's ankle, still clearly secondary. Sobaya makes a small relaxed head tilt, keeping mask rigid and all body dimensions unchanged. No walking out of the circle, no kneeling, no shrinking. Preserve a clear view of Sobaya's head, chest, hips, legs and feet.
3.7–5.2 seconds: A vertical violet-white envelope expands around BOTH Sobaya and the one small Yumemin. Show them together inside it until the envelope becomes opaque, then remove BOTH simultaneously in ONE bright flash. Do not send the creature first and Sobaya later. Do not scale either down; disappearance is by shared light occlusion. All three party members stay outside, untouched and visible until flash.
5.2–6.0 seconds: bright white exit flash fills frame, completing the disappearance by 5.2 seconds. Hold the bright exit light briefly for editorial connection. No hospital scene, no extra reaction shot, no return of either subject.

Generate only soft dungeon ambience and magical energy/transport sounds, no dialogue, narration, shouts, music or subtitles. Original elderly sage spell audio and the already corrected Sobaya line will be retained at their original timing in editing. Do not invent new mouth movement; Sobaya's hard mask has no lip sync. Natural physical motion, stable human proportions, no morphing, melting, phantom limbs, extra staff, text, logos or watermark. Keep Fukuchan hero identity and clean even skin with natural fine lines; no added blemishes or age changes. EXACTLY six seconds, one continuous shot.


## hospital_patch
Create one 10-second 16:9 cinematic scene entirely inside an ordinary daylight Japanese hospital room. Exactly three characters: masked Sobaya, Fukuchan and Yametaro. No animal, creature, mascot, floating object or fourth character anywhere. No corridor or road shot.

Image 1: Sobaya's exact identity: very broad muscular 180 cm silhouette, short spiky black hair, neutral gray skin on all exposed areas, rigid white mask with red vertical markings, round black eye openings and a black forehead dot. White fitted short-sleeve T-shirt, black trousers, white sneakers. Keep natural chest muscles and broad muscle shading, fit and fabric folds, but no nipple protrusions, contours or dot-like highlights or shadows through the shirt. Ignore beer mug and drinking poses in sheet: no mug anywhere here. The mask is correctly worn throughout waking in bed; never remove, shift, lift, deform, dissolve, make transparent or replace it. No human face underneath becomes visible.
Extract identity only from reference sheets; no sheet labels, layouts, white backgrounds or duplicate views.

Image 2: Fukuchan's modern basic character sheet, exact photographic face identity, black casual jacket over printed white T-shirt, trousers. One adult man at bedside. He resembles the fantasy hero because they share a face, but here he wears modern casual clothes, no sword or armor.
Image 3: Yametaro's exact basic character sheet: small compact toy-like 3D character, purple patterned shirt, black trousers, round black glasses with simple white lenses. At bedside alongside Fukuchan; do not convert him into a realistic human. He can stand on a low bedside stool to be clearly visible while retaining compact proportions.
Yametaro identity lock — Image 3 is the exact design authority, not loose inspiration. Preserve its head width-to-height ratio, hair silhouette and hairline, cheek and ear placement, short neck and compact body proportions in every frame. Keep the round black spectacle frames and the sheet's simple white lens/eye areas; do not invent visible pupils, irises, realistic eyeballs, eye sockets, eyelids or eyebrows. Keep the tiny black forehead mark separate from the low, subtle skin-colored nose; no black nose dot, outlined nostrils or projecting nose. Preserve the round cheeks and flat pink blush marks, smooth skin-colored chin, ears and nape, with no black contour bands or facial creases. Do not lengthen the forehead/head, inflate the hair, enlarge ears or add realistic lips. Animate the small inset mouth using the sheet's rest and A/I/U/E/O views as articulation guidance, with visible mouth interior when speaking; do not freeze the smile, protrude the lips or stretch the mouth into a new facial design. Emotion and cinematic lighting must not redesign the face. Wardrobe follows the scene instructions independently of identity. A previous generated take is not an identity reference.

Fukuchan's skin quality and apparent age must match the close-up portraits in his canonical character sheet. Keep his well-cared-for, clean, even complexion and natural fine skin texture. Preserve the sheet's subtle forehead lines, eye-area wrinkles, smile lines and nasolabial folds, including their natural changes with expression. Do not add or exaggerate dark spots, freckles, blemishes, rough pores or mottled skin beyond the sheet. Do not erase all wrinkles, de-age him, reshape his face, or give him plastic, waxy or porcelain skin. Preserve the scene's lighting and natural facial shading without turning shadows into blemishes.

Audio 1: Fukuchan voice-timbre reference only, his familiar everyday Japanese voice. Warm relief and spontaneous excitement, not the fantasy hero diction. Do not copy reference words or timing.
Audio 2: Yametaro voice-timbre reference only, his familiar Japanese voice, gently concerned. Do not copy reference words or timing.

Shot 1 [0–4 s] — Begin with all three visible: Sobaya lies in bed, head on pillow, white fitted T-shirt and blanket over lower body; adult muscular size. Fukuchan stands at his left bedside and compact Yametaro stands on a low stool at the right bedside. Sobaya wakes through a breath and slight head turn, mask rigid and unchanged. Fukuchan smiles with relief and says exactly once 「目が覚めたギュン!」 (めがさめたぎゅん!). His mouth remains visible and synchronizes to his voice, through the last phoneme.
Shot 2 [4–6.5 s] — Yametaro medium close-up at the same bedside says exactly once 「そば屋さん、大丈夫か?」 (そばやさん、だいじょうぶか?). Same white lenses and compact head proportions; mouth articulation from the character sheet. No invented pupils or eyelids. Keep him visible until his line ends.
Shot 3 [6.5–10 s] — Sobaya in bed, with both friends quietly listening beside him. His rigid mask stays fully worn. He makes a small puzzled head tilt. Hold at least 3 seconds of room tone only, without any generated voice, grunt or muttering. Sobaya's canonical voice will be placed locally into this masked reaction. Do not generate any speech for him. End still in this hospital room.
Shot times are approximate guides; natural speech has priority. Do not stretch syllables or rush speech. Dialogue only from Fukuchan and Yametaro, in this order, once each. No simultaneous or extra speech. No narration, music or subtitles. Hospital room tone and subtle off-screen monitor beep only. No fantastical elements, blue floating spheres, animals, props from sheets, duplicated figures, layout labels or white studio background. Sobaya's mask never deforms or becomes transparent. Preserve gray skin, muscular adult proportions, natural shirt folds without nipple contours or dot shadows. Do not alter Yametaro's face through realistic cinematic lighting.
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